/*
 * This file is part of aion-lightning <aion-lightning.org>.
 * 
 * aion-lightning is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * aion-lightning is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.model.templates.vortex;

import com.aionemu.gameserver.world.WorldPosition;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Source
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "HomePoint")
public class HomePoint {

	@XmlAttribute(name = "map")
	protected int map;
	@XmlAttribute(name = "x")
	protected float x;
	@XmlAttribute(name = "y")
	protected float y;
	@XmlAttribute(name = "z")
	protected float z;
	@XmlAttribute(name = "h")
	protected byte h;

	public int getWorldId() {
		return map;
	}

	public WorldPosition getHomePoint() {
		WorldPosition home = new WorldPosition();
		home.setMapId(map);
		home.setXYZH(x, y, z, h);
		return home;
	}

}